// StaticLgSprite.h: interface for the StaticLgSprite class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_STATICLGSPRITE_H__00DF4D22_B44E_4DC9_B7F1_8BCC4E5C54E7__INCLUDED_)
#define AFX_STATICLGSPRITE_H__00DF4D22_B44E_4DC9_B7F1_8BCC4E5C54E7__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "BaseLogicSprite.h"

class LOGICSPRITES_API StaticLgSprite : public BaseLogicSprite  
{
public:
	StaticLgSprite(const list<POINT>& listPoint);
	StaticLgSprite(const list<RectInBalloonElemnet_t>& listRect);
	virtual ~StaticLgSprite();
//	virtual short Hit(RECT rect);
	void Update(DWORD dwCurrentTime){};
	list<POINT> GetPointList(){return m_listPoint;}
private:
	list<POINT> m_listPoint;
};

#endif // !defined(AFX_STATICLGSPRITE_H__00DF4D22_B44E_4DC9_B7F1_8BCC4E5C54E7__INCLUDED_)
